polewpig.blogg.se

Forge of empires defense against plunder
Forge of empires defense against plunder











forge of empires defense against plunder

They just would rather not get plundered.

forge of empires defense against plunder

Those players that you say that want to play FarmVille, do not want to play FarmVille, they want to play Forge of Empires. Remember, we need a big, stable player base to make sure we can generate as much income for the game as possible. What players love or hate actually has an impact on the game. On a side note, there are things, such as LoA's bonus to productions or DT's aid, that I'm not sure how easy or difficult would be to code. While good playstyle ought to be rewarded, you can't have the five top players absolutely dominate everyone else without serious detriment to the game. I guess that if you could steal, say 80 FP from 7 players in a good day, that would be a bit too big an increase of power and give you too big an advantage over players who aren't as lucky and vigilant as you.

forge of empires defense against plunder

Great Buildings can have huge productions, stuff like 30, 40, 80, 120 FP in one day and even more. For that, you need a stable, reasonable big player base, ways to keep it interested in the game, and ways to spend while making the game playable for free.īut let's start from the beginning. I can think of three reasons: balance, player base, and social interactions.Īll of them stem from one same thing: how to make the biggest amount of money possible. In the same way, I don't know why special residential buildings can be motivated and thus protected from plundering while special productions buildings can't. I don't know why you can't plunder Wishing Wells or Victory Towers but you can plunder Mahrajah's Palaces. I do not know why Inno decided that somethings should be plunderable and other things shouldn't.













Forge of empires defense against plunder